Hi - Does anyone know how to export displacement maps out of zbrush 4 that work in 3ds max 2010? I am having very little luck with this. Specifically the renders look very inflated with standard export settings. I think the mid value may be off, or maybe the range is screwy. Also, does the image need to be 16 bit or 32…
i used this tutorial a while ago that suggests mental ray and 32 bit displacements, but it doesn't seem that zbrush 4 has all of those fancy settings for exporting displacement maps. i recently opened a max 2008 model with displacements in max 2010, and i had to adjust the extrusion strength to get it to look right. i…