Hey man, this is coming along. I agree with PixelMasher, there's no way you're going to bake this down to one map and have a texture that looks any good, much less one that picks up any of the details you are putting into it right now. Another way you could bake down some specific details and keep your texture resolution…
hah nah man thanks for the input, that's why i post. :) i was referencing this little hydrant. this turned into a simple spec and diffuse exercise, that's why i decided to stylize and exaggerate the ref.
yeah i run a sharpen after im done with the spec and everything else. I try to keep the diffuse maps, sort of lack luster when it comes to contrast as well. I get that and sharper details with the specs.
Awesome work mr. Rodriguez. My only gripe is at the moment your lighting lacks contrast, you don't have any areas for the eye to focus on, since all your textures are very close in the diffuse department, I think you should use contrasty lights to point the eye to where you want it to go, because at the moment my eye just…
Well, I have enough time this week to texture and finally FINISH this Boston SCENE!!:D [super exited! no freelance jobs... lol] anyway, trash can first. this is squeezed into a 1024 map shared by 3 pieces. so it's not the best res. kinda going for an oldies boston look. No Specs. just Diffuse. Please excuse the Alpha maps…