Okay, so I've run into a situation where I would like to render a baked normal map on my mesh with Mental Ray. I'm running into some strange problems with the rendering itself. Uploaded with ImageShack.us For troubleshooting purposes I have tried to completely blank the normal map (i.e. make it the default blue/purple…
Here is another example where you can clearly see the seams across the shoulders. The bottom (textured) one is using mia_material_x_passes, the middle one is a lambert, the top one is a blinn. Uploaded with ImageShack.us I've tried with both tangent space normals and I've rendered out object space normals, all with the…