I've been doing this for over 12 years now, worked for 7 different studios, shipped a half-dozen games, and worked on dozens more that never made it. I can literally count the number of "mandatory" crunch days I've participated in on one hand. Now, at my age and experiences, I simply won't do it anymore. I really don't…
I am also 23 and have been in the industry for a little over 4 years now, so this is based on my thoughts and experience. Overtime is really a double edged sword. You look at games like uncharted, god of war, red dead etc and yes they are awesome but you know people worked tons of overtime to get them there. passion and…