Thanks both. It's interesting you made these points because it highlights something that's been on my mind. One thing I'm aware of with animation is that a hugely important factor in any animation is appeal. While doing these ball bounces, I've been struggling to balance something that looks appealing, whilst still looking…
Cheers Cexar, good point. I've gone back a step following some comments on 11SC. I've implemented a basketball now so it's clear what type of ball weight I'm aiming for. I've also taken out S and S for now while I a) I figure out how to add it to my own geometry (was using a rig before) and b) get this looking good without…
What you're working with here are the laws of physics. You can figure out, formulaically, how long an object will take to fall from a certain height, how high it will bounce back up, how many times it will bounce, and how long all of these events take. Fortunately, we don't have to do all that math. We can fake it. Making…
Hey guys. Well.. it begins. Quick backstory - Few months ago, decided to enrol on Animation Mentor, got enrolled, excited to start.. decided £12k would be better spent on a house - decided to attend Polycount/11SecClub/CGS Mentor instead. So here's the obligatory bouncing ball. The idea is to get each stage looking good…
Don't. Your animation alone should be able to convey that. Again, don't. Squash and stretch is an intergral part of this exercise. It will affect the timing and placement of your keyframes. Everything follows the principle of squash and stretch, even if it doesn't deform...which a basketball most certainly does. Some study…
The very first bounce in the video doesn't hit the floor, and since it's a looping animation every nth bounce doesn't hit the floor either. It obviously missed squash and stretch, but the timing seems to be working. Nice presentation too btw, makes stuff more fun to look at than just viewport shots. edit: I just noticed…
looks like a solid piece of wood, i don't see any squashing or stretching, it also doesn't feel like a real ball, there is no impact, no hesitation - or if there is it's so subtle that i can't even tell it's there. the ball also stops bouncing in half the time i expected it to. interesting reading in this thread, very…
For your first exercise it's not too shabby. I agree with slipsius, dropbox and .mov will be easier, also if you can provide a frame counter it makes critiquing animation a lot easier (I think the 11secclub links to a good one in their resources page). The timing is a bit off, its very linear. It moves at the same speed at…
Here's what I've been messing with this evening. I know this is boring stuff guys but I need your crits! http://dl.dropbox.com/u/4627207/Animation/TailBallBounce1_1.mov