I created a model in zbrush with scult ( no UV ) . I export to .OBJ file and import it into 3ds max . I making UVW in 3Ds max and re-import into zbrush . But I don't know how a model have UVs in zbrush . hope someone know it , show to me a video tutorial it . thanks alls
Have you tried just using UV master in Zbrush? Works pretty good for most models except hard surface stuff. Also there is no need to export to an obj file to get it into max. Just use GOZ. Here are the tutorial videos straight from pixologic covering uv master and GOZ.…
When you import the mesh back into zbrush, if there were no changes made to the vertex order then the UVs should be added automatically without any popups. To check if a tool has UVs, Tools: UV Map If 'Delete UV' isn't greyed out, then the tool has UVs. Also in the UV Map sub palette you can also use UV Morph get a quick…