Ah yes, the dreaded UV unwrapping. I'm still quite slow with it, but here are my suggestions. It looks like you're a fellow Maya user. Figure out where you want your seams to be on the model. Seams occur where two clusters of your UVs come together. Unless you have a perfectly tiling texture and/or carefully plan your…
If nothing else trying to keep sense of what each unwrap is must be challenging. Thats something I still struggle with when I go to unwrap things. I'm still slow, and clumsy when it comes to UV'ing, but I try to keep some logical sense when I select faces and unwrap things. I mean can you even tell what is what if you…