What kind of anatomy references are you using? you should have material to help you nail the basic proportions first. Once you have realistic / ideal proportions, start carving in forms of the anatomy. You're trying to detail too soon, each level needs to be used to its full potential!
4'th on the reference. Even the pros do it. The worst thing you can do as a student or beginner is to think you can already work from your own head. That shit takes a long time to master. I recommend that you do studies of individual body parts and anatomy. Do quick models of heads, hands, feet, eyes, noses, skulls,…
This crit might be a bit late, but if you're willing, maybe you should go for something more like this? I've fixed a some of the proportions and shape, and it's a bit closer to your concept. You still need to work on your anatomy, it looks like you've been using some reference but you've exaggerated it. It should be more…
Greetings guys; This is the base mesh I worked on for sculpting. Few of you suggested that I should start this project again so I assumed you meant start a project with a different approach. Female Face Closeup: Female Base Mesh: I request you to criticize it so I can have a good idea of what needs to be tweaked before I…
If you plan on taking this into zbrush for heavy sculpting you might want to separate your clothing from the mesh. Right now it looks like the pants and shirt are aprt of the model. Seperate'em and it'll be easier to work on stuff like the proportions and forms of the body. Furthermore your characters body is going to…
she looks very very tall. its because of the too long legs,but also the head is to small. The lower legs especially are way to long. the knees should also be less wide. I think you should make a very simple basemesh first,with correct proportions,then you can start sculpting. IMO that would be easier then trying to fix the…
My biggest crit is on her face, the dark lines under her cheeks make her look really emaciated, shadowing on the face in general needs to be subtle. Her boobs look very fake (implant style) which is fine if that's what you were going for, but for natural breasts they need to be in more of a teardrop shape and less orange…
are you using reference pics for this? it sure doesn't look like it. naming all the things that are wrong with your model would take too long. the best tip i can give you is to get lots of pictures of real people, some very good models made by other 3d artists and maybe even download some of their models if you can find…
Thanks nightFlarer: I took some what reference for the props and edited my own model. Unfortunately I cant make her as slim as the one in your picture, but I averaged her according to the prop suggested by you, and some reference pictures. Since the shoulder muscle leading to the neck comes from the back of the shoulders…
From experience, starting from a base that has a good posture is important to get the character to look well weighted and balanced, I would therefore suggest bending the legs and position them in a more natural position (not straight down). Also the topology on the forehead is a little strange, try and make it more clean…