Here comes some modular parts!! Now to refine the diffuse texture and get some normals going on. I want to make some basic hi-poly meshes that will give me some nice depth to the main parts of the texture, like the bars on the windows and the indentations from the various pieces.
This is my first prop which went through the process. The results came out well, but I deffinately need to work on the speed. One thing I realize now is that I need more polys on the zbrush mesh around the cylindrical shape. The diffuse texture needs some more work as its only poly paint at this moment.
Here is my initial setup in UDK. I have some rough lighting going on but it still needs a lot of work. All the modular pieces are 512x512 or less with the diffuse and normals. I still need to set up the light maps and spec maps for the pieces. I have almost all of the pieces ready to go.
Messing around with the materials. Its a bit tricky with all the different nodes, but was able to get the normal, spec, and diffuse going as well as a nice reflection in the windows. I also added a moss texture that pokes through in the masked areas. Any comments on how to make this material pop a bit more? Next step I…