Thanks for your response Oniram. Does that mean I should mix in my ambient occlusion map with my diffuse? I thought that Lightmass did its own ambient occlusion, so I should use both?
well unreal does SSAO, screen space ambient occlusion. it basically will apply AO to the scene relative of 1 mesh to another, but it doesnt do well with individual parts of the mesh itself. its typically done in game-rez objects that you make an AO map and multiply it over your diffuse in photoshop. take a look at the…
it actually looks fine, it just seems like you arent matching the lighting correctly.. it looks sort of like its being diffuse lit. id suggest 2 things. 1. it doesnt look like you have any ambient occlusion in the model, which helps a lot for game-rez stuff, it helps with the detail. 2. use smoothing groups when you…