This thread is for feedback and brainstorming for the work of those in Group B. Everyone is welcome to post critique but please refrain from posting outside work if you are not currently assigned to the group. Alright guys have fun and start posting. :)
For me its hard to judge. This foggy look almost hides everything ;p You aim at this spooky foggy look ? I think you should write down what atmosphere are you aiming at then write down what makes atmosphere like that. Now I don't really know what do you want to achieve. Don't know how to solve the trees issue...sorry.…
Looks like a good start so far, seems like you've got the more noisy detail down, but its lacking both material definition and larger details that I'd expect, it also looks like you've got uite a few normal issues (for exmple on the front attachment on the rail, looks like theres a seam on the curve (though that could just…
LRoy: she has miranda's ass :) I totally agree with Mark, the shadows on the skin are too dark. skin scatters light allot and you don't tend to get such deep shadows near bright areas.
Hey guys. I'll post some thoughts on your stuff tomorrow. If I stare at my monitor any longer I'm gonna go blind. Tried working on everyones comments. Still losing the spec war though.
jumping in a bit late! my bad. zpfinator - I like the scene, I think the water could be a but more reflective. Also I think it would help if you made the sunlight a bit more powerful, and made the sky a bit less cloudy. so some parts of the map would have some harsher shadows. mronetwo - your diffuse and normal look good!…
Thanks Zip. I'm gonna try to work in more scruff once I get the metal feel down! I'll def check out those games for ref. Mr One Two : I think your spec needs more detail. Check out this guys maps. http://www.aliquaforma.com/ben/art/revolver.html#top
I think the modeling is going great so far, but its hard to tell without looking at a wireframe overlay (hint hint). The materials on her are working but still need some more work, there doesn't seem to be too much wear or much of a spec map going? Again hard to tell without looking at the material sheets (hint hint).…
Zip I think it could use a bit more of a focal point. As it is now everything is kind of getting lost. Maybe a bit more color to guide the eye would help? Just a suggestion. I know this is probably the total opposite of what you're going for but maybe you could integrate it more subtly. Just an idea.…