Hello, Normally i would texture everything on one map for example a barrel or chair. However, i have recently started to try layered textures so i would have a base colour map and seperate maps for details, occlusion etc. The texture size of the multiples is smaller or the same size as a single texture but the quality is…
Yea, you should continue atlasing your textures wherever possible unless to do so would negatively effect your texture memory budgets, whatever they may be. Like if you are doing a building and it is part of a large city environment, you might do all of its windows and bits and bobs on one texture, maybe that texture has…
This also can depend on the engine. Our engine at my work relies heavily on streaming and really large textures often presented issues with that. It's really a balancing act, you don't want your textures to be too big but you also don't want a huge number of small textures either.