No I get it- your model already deviates a ton from the concept. I was just looking at the head- with its bent perspective and the weird, elongated jaw line, and how that was coming through in the model. Theres a muscle there that I used to miss all the time too- As far as what should be a separate model- The answer is:…
Say NO to "mitten" hands! They are not something you want to model. I totally agree with the people above. You should spend more time nailing down your concept before you dive back into your 3d model. Cannot wait to see what ya come up with. :D
I prefer working with 1 mesh, if I use 2 objects in blender it becomes a pains switching in and out all the time. If I use 2 meshes in 1 object I find it difficult to grab the right vertices when messing with the model. Also with the Armour I have notices I need to make room for the circles in between the plates and make…
the head still needs to be pulled back juuuust a bit more, but its better already. the arms look weird because theres no real hint at the muscles... its just sortof .. well.. the wrists shouldn't be bigger than the upper arm, and i think you could get a better topology on the shoulders by redoing it in the following way.…
well the concept is of my own design (obviously) and so I know what I am aiming for, the concept is purely to visualize and compare against, I don't need to get it perfect to the concept drawing, only to the point where the character is recognizable. With the multi-mesh model point I think I know what you mean, it was…