I would try to make some kind of "interface" for the animations. You can(at least i think so) attach pieces with their own bones and animations to another mesh and play them seperately. You just need to have something in the code which determines if it´s openable,closeable,rotateable etc. This could be determined by asking…
yeah the bulky ones i enjoy over the over-the-top armored core styling. However, i'd like to get some better kind of movement in it rather than have a very machine style animation list. I've come up with an initial concept that combines the two, and has resulted in a mech that resembles the heavier mechs from armored core…
As the title says, i'm going to be starting a project for my final thesis study at Master's level. Basically, what i intend to do is create a mech (the easy part) and have it customisable in UT3. Now, this is also easy as it's just basically creating a custom UT3 character, however, my main intention is to have each…
Hey guys, sorry for not replying to this in so long, been quite busy. Ok, i understand the coding you've set out there SpeCter, and it's something i think i can get the hang of with what i need to do. I've also looked into using anim-trees effectively as well as anim-notifications for certain events. Right basically this…
Ok. This project has changed a bit now since last time i posted. The original aim is now not complex or needed enough for it to be considered useful for a thesis. However, the new aim still uses a mech character, but will be a much more focused project. For the aim i intend to have a mech character with its two arms able…