You can have zbrush split it up into any amount of subtools that you want. In the example I had I started with just 1 tool as I was trying to match the one you created, and later broke it down into auto polygroups so that I could easily hide sections and split them into new subtools. Moving and scaling was mostly…
I tried to use the tilde method again. I set my doc size. And I split my main 3 subtools with Groups Split. So now each brick piece is it's own subtool. However when I draw a subtool on the screen for some reason I can't move it after. Also every once in a while the "whole" original wall piece get's drawn on screen...like…
http://imageshack.us/photo/my-images/135/uhohimatool.jpg/ The problem I am having is that I need to copy all the brick pieces on the right to the left so that when I bake to a plane in xnormal, the texture will tile as intended. Is there a way to do this in zbrush? The basemesh will tile perfectly as I set it up on the…
Thanks for posting those pics. Cyrid I understand what's happening here. However my object is made up of 3 subtools. And when I Groupsplit them into individual pieces they behaved incorrectly. It's hard to explain. I am going to try to separate them again. Also you point out my base mesh isnt't square so it's causing…
I haven't figured out a good way to do this either, because like you say the polypaint data is lost if you bring it into maya to make it tile, and zbrush isn't precise when it comes to placing objects. One thing I have tried, and resulted it workable solutions, is to duplicate the subtool and use the offset function in the…