this is badass man. a prime example of how seeing things in motion does them way more justice than stills. really like how it feels like an actual gameplay space and the amount of clutter.wires breaking up the alleyways. gorgeous work.
Thanks :] Updated with a little bit of texturing on the signs + some new signs, there will be proper holographic texture-things there later, now its just a glowy square ^^ Also an example tinting and some stuff. Also tried setting up the signs so i can increase the size of the Glowy part with a vertexshader and a slider in…
This environment is awesome! Great meshwork and overall flow. If I may offer my humble opinion on some lighting issues? The shadows seem to me a tad too dark, especially for how bright the sunlight is. usually in these sort of environments, the reflected 'bounce' lighting keeps the shadowy areas quite bright. In contrast:…