hehe XD here's the complete low poly gun with normal and diffuse, rendered with Unity3D (directx9 I think). I'm supposed to do this 'modular gun', the top part upgrades to other stuff!
Are you sure it's not just the way zbrush projects it? Here is a screenshot of the texture projected correctly with 3D coat Also, while the texture is projected weirdly in zbrush, the normal map is exported correctly with adaptative disabled and smoothUV enabled (I think those were the settings that worked). I found that…