This isn't going to be just a material solution. Its a combination of material and the hit detection portion of the game. Using UDK as a base look in the "takeDamage" function of the actor class. Included in that is a vector for hit location. So for your player class using this material you're creating you can have a hook…
um.. yeah Kismet is nice, but its not a substitute for uscript. Its more like a "lite" version for whats most used in level design and machinima. If you want to go the particle effect route, which might be the easiest and potentially only way to go without coding something, you can use kismet to spawn a particle of your…
I'll try and get something maybe working this week or by tommorow. Check out the kismet reference, saw a bunch of nodes that would help/lead somewhere. http://udn.epicgames.com/Three/KismetReference.html
Hey to all, I have been racking my magnificent manly brain for the past few days, trying to create a dynamic shader which has a small 'hotzone' when interacted with something, but no matter what I do, non of it applies into something workable. Here is the first example of what I mean of sorts:…