Hey guys, I am making a tiling texture script and have run into problems. I tiled a texture fine by pasting it and setting its transform in a for loop but I each of the layers to be smart objects. I can duplicate smart objects fine but their placement is driving me crazy LOL here is the code: this is the ill working smart…
What kind of tiling process are you doing? Duplicate, then offset with a gradient transparency along the edges? Here's a great forum for Photoshop scripting... http://www.ps-scripts.com/bb/
How it works is it copies your texture map from one file plaps it into another new document 4x the size and tiles it. Then since they will be smart object you can adjust one layer as a .psb and all the other tiling pieces will update accordingly then you can see quickly how your texture tiles.
OK. I poked my nose into the listener and made it work. when you duplicate it just stays on the first layer but I just went up one layer every time the loop is called and BOOM it works. Its ugly but it works. http://www.artmdk.com/thumbs/K_Tiling.jsx