the hilt looks a bit cloudy. and the scratches on the tip of the blade are too apparent in what ill guess is the diffuse. keep the scratches at a low opacity in the diffuse and make it white in the spec.
I'm not sure you need all those extra edges around the blade, center or hilt. I think you could reduce the polycount around those places and let your normal map do the work. Also, the diffuse on the handle could be pushed much further. It currently reads as render->clouds. Got some flats? -M edit: too slow =(