dude! Way to take a crap on the rim and put the seat back down on top of it. There ARE helpful people offering solutions that maybe you should think about. But you seem confident enough to know what your talking about so, have at it and show us your new and improoved results with mudbox, maybe you'll teach us how to…
I'm going to establish a high poly model parts library that I can use to "float" geomtery above and on a 2nd model.Use this to bake from my maps from without having to completely redo most models into high. This should vastly increase the quality of ao maps and would be beneficial to normal map making. Thanks for the ideas…
AO is a mathematical operation, occluded areas are going to be darker, completely occluded areas will be black. If your problem is just that areas are "too dark" you can simply decrease the opacity of your AO layer. When we talk "quality" of AO, generally, you're refering to noise or other artifacts that can be reduced by…