Chad: Too lazy for wire's right now, but I will post when I'm done the low poly. I used 3DS max with an arch shader to render. So here is a wip of the texturing. Any comments on how the base grime is looking? I still need to add a bunch of stickers and work on the stuff on the side.
Is there a UV seam there? There should be, with separate smoothing groups on each side of the 90 degree angle. That's what most commonly causes the problem. I wouldn't even say the buttons look that great, either, though - I would use some extra geometry, because those telephone buttons, on the model and in real life, are…
Razgriz: There is no UV split, I just learnt that you had to do that, so I will be re doing the unwrap and the bakes. I will also add geo to the buttons, I know the bake didn't like great, but I just meant they were actually working (just not really strong). As far as the render setup goes, I learnt it from the EAT3D…