I have been experimenting with creating tile-able textures in zbrush and have had some great success thanks to these forums. However I have found that these types of shapes in the following screenshots are confusing me as to how to set it up. Rock shapes and repeating patterns like bricks are easier to setup. Example 1:…
The pic TDub posted is just a template though? None of the elements tile over. Like on the example I am trying to achieve. ? Am I missing the point? : ) Thanks for all responses.
If you are trying to make a complex pattern that needs precise scale, i found this solution to work very well. You can use a blockout mesh, or a fast tiled image source. In this example i just drew a design out really fast and applied it to a plane. Then just place your sculpts and scale them accordingly! hope this helps