I don't know if the tired old "spaghetti code" argument holds as much water as it has in the past. They rewrote the viewport code this time around. Their plans for the UI are fundamental shifts away from the old code max has been using. I don't really see them tacking on a bunch of new stuff but they seem to be replacing…
2012, it's the end you know. minor changes causing major pain, is a sign of spaghetti code. and the more you pile on top of a lump of spaghetti code, the more hairy it's gonna get. it's a miracle they've managed to get this far.
For those of you about to go nuts trying to figure this out, for whatever reason they changed "Display Selected with Edged Faces Toggle", which puts a wireframe over only the selected mesh, into "Viewport Selection Display Selected with Edged Faces Toggle". So I was trying to figure out how come my F4 key didn't do…
We also had to walk uphill both ways in the snow (barefoot, of course) to buy our games. They came on 17 floppy disks and we LIKED it! We had to switch disks every 5 minutes while we played the game, copy protection consisted of correlating random symbols to particular pages of the game manual by means of paper wheels that…