i checked it out yesterday. tossed the normal map in udk with just a grey diffuse and used a mix of the red and green channel for the spec.. it looked fine to me. i did have to bump up the normals a bit in photoshop, but nonetheless it was ok
Hi guys, Thanks for your reply's - really appreciate the help. I've done the things you said but unfortuantly it doesn't seem to be fixing it, I've included the screenshots below. The normal map kind of seems to come through a bit better without the diffuse, but still not to the degree that it does in Maya. This is really…