Is there a working merging/boolean script or function in 3ds max or any other program that allows to combine open lowpoly meshes? When I build the lowpoly for hardsurface hp-objects I end up with lots of intersecting boxes and stuff which I want to merge into one big mesh. For now I cut along the intersection an edge for…
yes my workflow requires that the meshes may be open. proboolean works just 20% of the time. Anyhow.. how are others creating the lowpoly for some hardsurface sifi stuff? I can't think of any faster solution as I'm doing it right now.. but maybe I'm just missing a cool technique
hi per! Problem is the lowpoly parts don't always look like a bucket where you can simply cap the hole. capping them and organizing the edges over this cap and then boolean and then cleaning is not faster then cutting and welding by hand. Welding two meshes doesn't cost's that much time.. but doing it over and over again…