Hello folks. I am having trouble finding information on creating tile-able textures in zbrush. I am not looking to create a tilable mesh. Plenty of tutorials and good workflows for that method. The only good info I found was from PhilipK.net http://www.philipk.net/tutorials/materials/stonerock/stonerock.html Priceless info…
So using both the ztools from the previous posts I was never able to get those to work for some reason the center it seems would be off because where it's wrapping is clearly not doing it from the center of the shape. The gumroad tutorial however works just fine. Not sure what the difference is.
In order for wrap mode to work properly, your plane has to be within ZBrush's unified space. If I remember correctly, the default Zbrush plane is the right scale, but it doesn't subdivide properly. If it's not in the right space, then your brush wrap won't work as intended(sculpting on the right edge carries over to the…
other method is using 2.5d to create tilable map i wont go much detail on how to do 2.5 d texture since the tutorials are quite plenty out there :) like this [ame=" https://www.youtube.com/watch?v=rNgs2DcAsF4"]ZBrush Tileable Textures 01 - 2.5D Workflow - YouTube[/ame] btw in my case I created 16 bit alpha map to create…