This thread and worklfow has helped me out tremendously. Thanks for sharing this technique m4dcow. For anyone interested I've created a little utility PSD for this workflow. It's really just a mask to give you a better idea of where your mesh is beginning and ending tiling in zbrush. Link to plane mesh and utility psd: Here
Hey M4dcow! So yes I made the shape in maya - in zbrush I made a new scene - one way I brought it in was I placed a PolyMesh3D and then imported the shape over it. I've also tried just importing it straight in and drawing it on the canvas. Maybe I'm not importing it in correctly then? What's the best way to import an OBJ…
Hey, thanks for posting. 2 questions. 1) Do you bake your maps in zbrush? 2) In your first picture you have the extra geometry around the area. Where did that geometry go on your zbrush pics? I don't get that part! Thanks again m4dcow. EDIT: Oh wait looking at it a few more times. I guess you sculpted 4 versions of the…
Hi guys, Been trying to figure how to do the tileable sculpting in this thread (I'm at work so google drive/dropbox/imageshack are blocked - haven't been able to get to any of the files you guys have shared). I've tried to do what the original poster (m4dcow) showed after making a similar mesh in maya - however I'm not…