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Author:
Skytthen
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steapunk gun
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Re: steapunk gun
Reply by
low_seb
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Sep 2013
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3D Art Showcase & Critiques
hello after learn a lot about baking(thanks to polycounters) ,i decide to rework this one new high poly , optimize my low and my uv's and a new bake no spec yet ,just start the diffuse (very wip) thanks for viewing
Re: steapunk gun
Reply by
Cap Hotkill
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Jun 2011
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Try not to add Noise and dust details on your normal map, keep them for your specular or difuse ;)
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