Finally got some sleep and peaceful time... feeling way better now ! It was one of my first contests, I'm not a huge forumer, but those past weeks have been a blast. I am reaaally impressed by the level of the contestants, and I was pleased to see that everything went smoothly. So thanks to the Polycount team for this…
Thanks for setting this all up Adam, I think it was a fantastic contest, and something I would love to see more of in the future. Are you planning on making polycount contests a regular thing? (ie. a few times a year)
If I was going to devote my personal time to something for the next 7 weeks I would know damn sure of what the rules and specs were. And if I was confused, I would ask until I found out. Thats what the QA thread was for. We are not going to be running contests & Polycount that have shifts in their times: Delays OR…
Hi everybody!! I'd just like to say thank you to the people who organized such a great way to share artwork with the artists community!! It was my first contest (I'm still a technical 3D modeler who's trying to become an artist) and I'd like to say I really learned a LOT making my character for the contest and seeing the…
Awesome contest and great entries for good measure. The character voting process is going to be so tough (those entries are just so epic). Nice work PC.
:) Moose I actually think this is due to the contest requiring people only use a 512x512 to display all texture passes (despite the other images being 1080p...*cough*)
Yeah thanks for this contest. Since long time we want to work together (mout and me). Awesome skill, especially JordanW and bogdanbl4 (want to see more about your materials guys :)). Just disapointed to read "we need just more hours to finish", seven weeks done 1176 hours... Of course, i know we have a job, and so just few…
That was an amazing contest with awesome entries. Big thanks to the Polycount team. This was actually my first posts on this forum, and I'd just say it was a great experience. Can't wait for the next competition :)