Considering it's running in Flash, I've developed some very fast 3D flock code. Despite being art focused, I know polycount has a good handful of programmers, so if you're up for a challenge, see how fast you can get an epic 3D flock running at. A few rules. 1) It must be browser based for accessibility and fairness. But…
personally I'd prefer a free floating camera that you could move with WASD and starting out positioned above the flock, this is hard to watch and just seems like a clustercuss of movement, although it is possible to tell that it is a flock, well done though.
Haha, thanks. I actually forget that site exists sometimes, as it used to be my portfolio for illustration/motion graphics, but since I've moved into game development etc, I just stuck that piece on there ;)
Yeah, it's actually easier to see the flocking behaviour when the camera is more panned out. You can control the camera with the mouse though. Just click and drag to move the camera up and view the flock from a distance.