Reviving this quite important thread, since I've had some problems with choosing the most optimal t-pose. These things concern me: - the importance of the anatomy on the armpit - polygonal angle on the armpit for normal map baking - humeroscapular rhythm (the movement of clavicles, scapulas and muscles related to the…
Oval eyes are the handy work of the devil... and the bane of riggers/animators everywhere. It's a perfect example of a modeler not thinking about the next step in the process. They should be preferably round (or at least start that way, fine if you remove geometry, just don't move the pivot or distort the shape) with the…