Sorry if the image is kinda of small, I just use print screen unless there is some other way. Since this is going to be a small object, should I just make the low poly a sphere. That's what I was suggested. Because as I was unwrapping the person said that I was making things to difficult. But even if I make the low poly…
I fairly new to 3ds max and I've been trying to create my own assets for my projects. I've have followed and read numerous tutorials and I swear I follow them correctly but something always goes wrong for me when I try and unwrap stuff. I'll be streaming http://www.livestream.com/scizz on live stream May 5th around 8 or 9…
I like the quad sphere approach for most things although you should unwrap the box before turbo smoothing it, and you should run spherify on it after you turbosmooth. Quadspheres are great if your going to go sculpt, no poles and no tris, but I'm not sure a quad sphere is going to give you a nice crisp line. It will also…
Ok so first things first get rid of mental ray it creates more problems than it ever solves, like using the incorrect background color on normal maps. Really the only thing you should be using MR for is Ambient Occlusion. Scanline bakes faster more accurately. 2nd there just isn't much resolution to capture the detail. You…