Looking better, the added gloss map helps alot. Ur spec map can still use alot of refining. Really go back to basics with it. IMO restart it from scratch. Start w/ blocking out the basic values then move in w/ the smaller details. w/ the photo overlays u have now, its not read as good as it can be. there really needs to be…
good start, but i think ur running into some problems w/ the diff and spec. the amount of dirt u have on ur texture right on is fine, the problem i have w/ it is that you should add more wood as the base material. This will really help sell the crate alot more. check out the pic i posted in the earlier port, in that pic u…
awww... no gloss map ! i'll do a paint over and post some feedback on thursday. But look for examples for texture flats w/ gloss maps i'll try to find some and upload them too.
Everything looks goood so far. I agree w/ the other comments about the texturing, but i do believe you get better in time - just keep practicing. one thing i so notice is that it seems the shader settings cant been adjusted that much, really play around w/ this. It'll really help sell the material read on ur objects. Also…
Looks great, i've improving ! which would mean you should get a REAL job soon :P I agree w/ wasabi about the curve. Also try changing the shader on the forklift to a grey ( higher in value then the background) and leave the gloss low, and spec very high. Right now the nice curves from the Hp is a bit blown out.
Right now its really about playing w/ the spec/gloss (maps) and spec/gloss on the shader. which is the super tricky part. The only really thing to keep in mind ( or visual externalized ) the the types of materials ur creating create, and really selling it. You've got Metals, Rubber, and that stainless steal thingy at the…
dude.. great HP !!! BUT ur AO bakes arent any good man :( what are u using for ao bakes ? RTT or xnormal ? they really need to improve. also i like ur bas colours, BUT i think u did to play around w/ the values of the colours a bit more - add more punch/contrast that way it helps identify each object/element better :)
for ur spec. the areas that are metal on ur forklift. like the front bit and the black areas that are metal. in ur spec make all of those 50% grey. and only put details like scratches. The (some) of other details in ur spec right now dont have a lot of logic behind them. For ur WW2 scene, i hope its something small /…
Looking good Ben ! I hope you continue w/ extending that large pipe though out the scene. One thing thats bugging me is the walls. I like the back wall, its the one on the left side that could use some improvements. I feel something like this could work a bit better, and still have your original idea of windows and metal…
its improving. For ur spec, take out the greens, and blues. Right now they;re not reading at all. Leaving it in a grey scale range is really the best right now, then add colour later on. always take out/ reduce the amount of the "smokey/smear" look in the spec. these smaller details dont always read well. Leave things…