Looking better, the added gloss map helps alot. Ur spec map can still use alot of refining. Really go back to basics with it. IMO restart it from scratch. Start w/ blocking out the basic values then move in w/ the smaller details. w/ the photo overlays u have now, its not read as good as it can be. there really needs to be…
good start, but i think ur running into some problems w/ the diff and spec. the amount of dirt u have on ur texture right on is fine, the problem i have w/ it is that you should add more wood as the base material. This will really help sell the crate alot more. check out the pic i posted in the earlier port, in that pic u…
cool. for the boiler room, i hope you plan on using a lot tiling texture/texture sheet w/ tiling strips and stuff. there should be little unique unwarps.
awww... no gloss map ! i'll do a paint over and post some feedback on thursday. But look for examples for texture flats w/ gloss maps i'll try to find some and upload them too.
Everything looks goood so far. I agree w/ the other comments about the texturing, but i do believe you get better in time - just keep practicing. one thing i so notice is that it seems the shader settings cant been adjusted that much, really play around w/ this. It'll really help sell the material read on ur objects. Also…
cool. one problem. or 2. one. the chipped paint on wood, doesnt look like chipped paint on wood. the problem is your using a soft PS brush - you need some w/ hard edges. check out this pic and compare it to how you masked out ur wood. i hope that helps :)
Looks great, i've improving ! which would mean you should get a REAL job soon :P I agree w/ wasabi about the curve. Also try changing the shader on the forklift to a grey ( higher in value then the background) and leave the gloss low, and spec very high. Right now the nice curves from the Hp is a bit blown out.