I'm using 4096 textures on an object. I've only had a normal map on there until this morning when my AO finished baking. I can put the AO in the diffuse, but once I check "high quality rendering" to see my normals, my whole computer grinds to a halt. Any ideas?? Maya 2009 64 bit.
what id your graphics card ? never happened to me. i worked on assets with more than 5 4k maps (diffuse+normal+spec) all displayed with lighting and shadow in high quality. no crashes ever. using maya 2009 win7 64bit 8gb ram and nvidia gtx 460. most likely your graphics card cant handle it or need new drivers.