Hey Brian, sorry for that comment. Its obvious there's a lot of work in there, 10k lines of code is no joke. It was worth it for me. I'd say the reason for that comment is a lot UVNinja is accessing Maya commands through MEL. My issue with that is a lot of maya's UV commands are a bit unreliable. smoothUV sometimes explode…
http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/nightshade-uv-editor Completely free, completely integrated with the default editor and comes with features such as: -Stack UV shells -Orient UV shells -Align UV shells -Spread UV shells -Set texel density -Calculate pixel distance Has an advanced UV…