Alright I welded them all at .001 and it fixed it. They look normal now. Thanks for that. But the seams are still there. I really think its just my unwrap. The seems are in obvious places. Way too obvious. I thought it wasn't supposed to matter if they're painted on like that, though :( I did the texturing and normal in…
PROCESS: - started with the standard sphere. - Bumped out the eyes nose, made the brush a little smaller, made some craptastic hair - Ran it through UV master, exported the normal and obj. - Brought he OBJ into 3ds max - went into the UV maps and welded all the verticies at .001 - bumped up the spec and normal map to…