Some people wanted more comparison shots, so here goes: Actual difference ingame is even bigger, since the default weapons have ridiculously high gloss values, low specular and the normal maps are mostly just a diffuse ran through the nvidia filter with no tweaks. Also, 90% of their textures have diffuse lighting, so they…
Yep (new normals and UVs as always) For comparison's sake, here's the original texture (top one) and my old re-texture with diffuse painted lighting from about a year ago when FNV originally came out.
Time constraints are one thing, but there are some blatant mistakes like running the unedited diffuse map through the Nvidia normal filter and calling that a normal map :P Looks better without, IMO. Anyways I hope I'll have some updates tomorrow so we can look at actual pictures instead of walls of text, lol!
Brink had amazing art direction, but it was sooo sluggish... I dunno what they did to the id tech 4 engine, but even when I pull 60FPS constant, it feels... Clunky? The gameplay hurt though, big time, because it just wasn't fun to play. But then, thats suggesting that art is in any way directly related to how enjoyable or…