As I see it there are two ways of going about modular construction... you build the whole building out of modular pieces in Maya, and import it as a building. Ok, by their very nature buildings are modular. So, when modeling a building you will break it up into it's repeating elements. However, the ground level will be…
Hey everyone, I searched for the answer to this on here but couldn't find it, so - new thread! I was wondering when you build a modular set within maya and you create something - for example an apartment building, you build it with the modular pieces in maya, then you want to import it into UDK. Do you have to rebuild the…
If you are talking about UDK import each instance as a separate static mesh, I would also love to know if there is a way to do that. I just rebuild everything, but it would be really cool to do what you are asking.
Here's how I've been doing it. Block it out in UDK using simple shapes, imported boxes that are specific sizes that will be same bounds as your tile, named the same. Then once you have the size, scale, pacing, overall details correct. You go back to Max/Maya and refine those pieces into detailed meshes. Then re-import the…
Hi DDuckworth, I'm not the best person to answer this but it looks like there's a PERFECT tutorial for this over on 3dmotive. I was looking at buying it myself. :)