Your portfolio apart from the title doesn't really scream tech artist. Tech artist roles are different at all studios but all you mention that is really relevant is kismet and uScript but show no examples, and while useful seems more like a level scripter role. You also mention cascade and have an example of hologram…
I agree with the technical stuffs.. As it's a 50/50 job I currently have more on the art side.. Like I said, I'm in the process of learning scripting so hopefully will have something to show soon... Currently I'm only showing my good work on this site... I have done some small uScripting before but not posted on this...…
I'd remove the zbrush guy, based on my own weird perspective. I feel if you have art on a folio, even as TA, then it should be close to production standards (sure, a nude male model is probably something of the highest difficulty). I think everything below that standard, even if they viewer keeps reminding themselves…
Thanks :) I am trying to broaden my skills range into ore technical skills! Got my first max script working and now starting to work with custom shaders :)
I gotta say, this doesn't read as a tech artist's website. There's a rig in there, some shader stuff... and that appears to be it for the technical side? I'd expect to see more scripts for 3D progams, more advanced rigs/interfaces, more complex shaders, tools, etc.
Hey folks.. One year on and I thought that I would rebump my thread with an updated portfolio.. http://www.pixelmaniac.co.uk Still not got much on the way of scripts but that's now my main focus.. I was hoping some of you guys could maybe point me in the right direction? Many thanks =)
Gonna agree with people here. Get on to scripts. Also I wanted to check out your rig stuff and took me 3 clicks to get there. If you're going for tech-art job this stuff should be in the front. Maybe get that fighter plane as a playable vehicle? Still think Erik Larsson has the best tech art portfolio in terms of layout.…