I like these, especially the master chief. Your Kratos seems to be losing a lot of the normal information. Depending on how you plan to use this on iOS and in what engine, you may want to add more contrast and light/shadows to your diffuse (really depends on if you need to 'fake it')
Hey Polycounters. Characters are pretty much finished. The first shot below is the normals baked using xNormal with an ambient occlusion applied. Extra normal map detail was applied using nDo inside Photoshop. The next 3 shots are the characters at a suitable iOs resoultion; textured with diffuse,normal maps, spec maps and…