Latest diffuse texturing updates: Remaining things to texture: shirt/undershirt, backpack, hat, hair, shoes. Still would like to touch up the jeans and tool bag a bit. I'm shooting to wrap up the diffuse map portions by the end of this forthcoming weekend when I hopefully get more time. NOTE: There's currently no AO map.…
Making progress on the diffuse and still touching up parts of the geometry. Here is what Marmoset Toolbag is currently spitting out: Also, retooled the website a bit. Made things simpler, cleaner but don't know if I overdid it.
Thanks Alberto, I appreciate it man! Beautiful object/environment work likewise. Currently in the process of wrapping up the diffuse texture for the character. There's only a few other tweaks left: hair polish, dirt/wound pass, and - further down the line - an AO overlay. Next, I plan to weigh him first. Then pose and do…
have you allready done the high poly, or is this model diffuse only? if not, i'd love to see how your high polys coming along too! Technically he looks good, the texturing seems to be coming along nicely, however I have some problems with the design. For me, it lacks some creative input, and comes off as fairly derrivitive…
chrisradsby: Thanks Chris, glad you made that comment. I've switched the thumbs to colored versions. Does that look better to you? I think I'll keep to this new format from now on. LRoy: My current workflow for creating a diffuse is as follows: Export my 0-1 UVs as a 32-bit Targa image file. Import the image into an image…