Did some more work today. Not as much as I wanted, but my wacom seems to be on the fritz, and painting in small details etc with a mouse is painful. Probably finish up the diffuse tomorrow if the wacom will cooperate and then finish off small detail normals and spec. Kinda ready to move on to something else. :P
small update. yeah for the moment, the spec map is a very quick adjustment of the diffuse. There's no gloss map and only using one shader at the moment, so yeah the wood and the metal are going to look a little homogenous, which makes for plastic looking wood. I always do spec map last.