Your certainly correct about the noise in the texture. And I'll adjust it today. I do want it to look very very used though. And I'd prefer to head off crits of 'it needs more wear/dirt/grime etc.
I think I've finished the modeling and did an initial normal/occlusion bake from xnormal. I'll create more normal detail using crazybump for stamped text, screws etc etc. I just threw on a metal like texture so I could see how the normals looked without just a gray color. The model weighs in at 1900 verts. I'm sure there's…
Did some more work today. Not as much as I wanted, but my wacom seems to be on the fritz, and painting in small details etc with a mouse is painful. Probably finish up the diffuse tomorrow if the wacom will cooperate and then finish off small detail normals and spec. Kinda ready to move on to something else. :P
You've made the usual gun texturing mistake of just slapping some noisy texture on the whole thing. It looks infinitely closer to stone than gun metal. Take a look at this. There's a tiny bit of noise but it's so micro you should probably just leave it out. Notice also the interesting swirling pattern on the lower part of…