As Dustin said, either do it in the Texture area or use a specific package (Maya, 3DS Max). Zbrush, unfortunately doesn't have the required tools to do such a thing easily enough. Mudbox 2012 apparently has a new projection wrapping method for doing this (didn't try it still) and 3DC had spline based texture mapping (which…
Hey guys, I'm in the middle of developing a character right now and am at the stage where I begin detailing the basic suit in zbrush. I was curious as to how I would approach this after several failed attempts. The suit is a simple spandex type clothing which I would like a pattern to tile across the whole suit,…
If you keep the UV borders inline with the clothing's natural seams, a slight break in the pattern at these locations should be more natural and unnoticeable if it comes to that. Its 2am here at the moment so I can't exactly muster the mind power to think of how a honeycone pattern might try and wrap seamlessly from…