You're doing it wrong. Stop looking for a job and start making a game. You have two general paths as a game designer - System design or Visual Design. System designers set the combat mechanics, the leveling pace, the crafting system, etc, and they should know at least the basics of programming/scripting. Visual Designers…
Being a "game designer" is too abstract these days. The industry has designers for different purposes. Time to get into something..specialize..like designing environenments for games? Level designer? It's just easier to get into and you have something to show in your portfolio detailing your workflow. You don't need to…
"Game designer" Is generally a senior position. Companies aren't hiring inexperienced people for these jobs. If you want to be a game designer you basically have two options: 1. Go indie and make your own games, build a name for yourself, and either continue doing your own thing or parlay your success as an independent…
These are just my opinions, and others may disagree. Hopefully you can piece together what people have said and figure out a plan of attack. That's typically true. There are game designers, level designers, ui designers, etc. Some places might have just general designers that do a little bit of everything, but they are…
What are your skills? What is your background? Art? Programming? Level Design? Work on these areas while you apply. You should be constantly bettering yourself and improving your portfolio. As people have said, Design is a very, very, difficult area to break into. Typically studios hire from in house for design roles…
I keep hearing that QA is a pretty good place to start for aspiring game designers. You get to see what makes games tick and how to dissect them. You'll be in contact with game designers so you can see what they do and how they do it. I think if you really want to do this then you should consider relocating on your own if…
I agree with the above statements. As a fellow VTD graduate with a minor in art in a couple weeks here, I don't have much doubt that you have design skills and experience. You get that hammered into you by the time you graduate. However, VTD is a general design degree with an emphasis in technology. General being the key…
Got a portfolio?? you're not going to get any job without one. Get into udk and learn some level design, get fresh with unity and think of some simple games with solid gameplay to crank out. As EQ said, GD is a pretty senior position in most companies since they want people with good design and who know how the whole…
Yep as with all jobs the proof is in the pudding. There are tons of idea guys floating around, there are few that have proof that their ideas are actually good, that is the pool the industry draws from. No proof... no job. This hits most of the major points.…