Hello I've been following a tutorial on making a brick floor that involves sculpting a few High poly bricks in zbrush than bringing those into 3d package to Instantiate into a modular floor piece, to then create a low poly mesh around the whole thing to bake. I'm aiming for 16 bricks in total. However the poly count is 1…
Hey I tried your method and it worked perfectly on the original model. But when I add the original brick to the 3 instances than create a group. Ultimapper renders a blank blue map. I selected the group node in the Explorer by picking it from the Ultimapper Hi res source. Heres the pic of the setup.…
Sorry, I missed your edit that explains you only had the first brick selected. What does your explorer look like with all the nodes/groups expanded? Be sure to middle-click the instances and models in the explorer when adding them to the group. If that fails, create a new scene and try setting it up again (using simple…
I decimated all the bricks to around 400,000 and assembled 12 of them in XSI. However I am trying to create a low res mesh around them at it's running waaay to slow. So I decided for the purpose of creating the low poly mesh I was going to use the polygon reduction function in Softimage. Then build the low res mesh around…
I'm not sure why it's not there, even the older versions should have it (I recall v5 having it). Since you're running into performance issues: as far as retopologizing a new low res mesh goes, you don't need the surface detail of even the 400k decimated brick; you just need the basic form/silhouette. So just export one of…
I would back the train up into the station again... Each brick being 1million polys (2million tris?) Think about the level of detail you created and the level of detail you will bake. If you put a city block on the head of a pin and step across the street to take a picture of the pin, you're not going to see the city…
The mesh has to be in a model container first (select the object, and under the model toolbar choose Create>Model>New Model). Select the model in the explorer and hit Ctrl+i to create an instance based on it. You can translate/rotate/scale/duplicate the instance as needed. There are also several Instancing options in the…