thanks guys! i actually started with chris pine as a reference. :) the headshape is still in there but the rest changed over time (deliberately). Stirls: I use a mix of spraying them on with an object painter script and deforming longer elements along splines. but that only gets you to about 80%, the rest is all manual.…
Cheers, this was my project to move from the older style Blender to 2.8 so everything was done in it and I adjusted my setup/scripts as I went along. The render is Eevee. It's actually the look of the model in the viewport with an image plane placed behind it - no extra setup - which is what I was after (no more exporting…
some fallout from recent discussions with a friend about realtime hair. still using some of his tools from the PS3 era. heads are stand-ins from older projects - hair colored via vertex colors. makes it possible to have uniquely colored hairstrands despite excessive hair texture reusal, in this case on a tiling texture.…