i'm not using translucency, so i haven't come across sort order as an issue. blend mode is usually alpha-test with dithering in any engine or viewer i've used.
hey john, yeah i read that they took the shading model 'from the movies'. in my experience always a good way to get a coder excited. i miss my normal maps though. so much easier to play with highlights and simulate depth if your strands aren't just... flat. you can see that very clearly when you zoom in on this. that depth…
thanks so much sophie! :) the custom blender build is here: https://blenderartists.org/forum/showthread.php?370568-Custom-Build-Blender-pigeon-v2-79-(October-24th) and the feature that made the difference for me is "- Basic support for painting through mesh in vertex paint mode using 'Limit selection to visible' option in…
Again, these are not my images. More to come at any rate. Also, a game or two releasing this year, yay - finally! There might even be some hairstyles to show pretty soon. B)
some progress on the hair, filling up the hairline. volume and shape adjustments will come after, there's still a bunch of lowpoly spikes visible. now wouldn't it be handy if marmoset let us import animation...
I've started a new one - this is in fact a remake of the oldest one - the job that got me into the whole hair topic way back in the day around the time when the PS3 was about to come out. Sadly that particular game ended up cancelled. The hero's hairstyle always stuck with me though - time to get it out of my system at…
Thanks guy, much appreciated. It has been a long time indeed. @bkost Not for this one - baked in Marmoset. Not expecting much I only recently checked out baking with Blender and looks like from now on I am definitely going to use it (the baking environment that comes with Hair Tool). Should speed up things quite a bit!
I saw your work on Artstation a while back and it completely inspired me to start working on my characters again. Your work is amazing and so incredibly gorgeous I'm totally blown away every time I come back to your thread. I saw you mentioned you have a custom build of Blender or something for better vertex painting.…
i had a look at the head epic recently put onto the unreal marketplace and saw that they placed a bunch of splines among the hair cards. i think this may be a nice tweak to have something glint with an offset from the main hair when lit to visually mess it up a little. with fibermesh that's a 5 minute job, literally.…